After nice event before, we have decided to take the next one 💡 Animatsuri contained indie games zone as first time ever ➡ So now you know that, we had to join into this initiative 🙂 This time we had few … Continue reading Slazin Counters – Animatsuri 2016
Slazin Counters game took the part in the contest and won own stand on Pixel Heaven in Indie zone! That was something… we would like to thank for organization and big interest about the game! We are going back to work … Continue reading Slazin Counters – Pixel Heaven 2016
In third lesson learned from “Slazin Counters” project we would like to tell about Coroutines. Check this out: Lessons learned#3: Coroutines (source in C#): Coroutine ? what is this thing ? Coroutine is a special method which returns code execution out … Continue reading Lessons Learned #3: Coroutines
We are presenting second lesson learned from “Slazin Coutners” project. It is about controlling touch input under Unity engine. Have a look at some details below, or just take the code and use it for your own project: Lessons learned#2: Touch.Input(source in C#): 1. Basic informations … Continue reading Lessons learned #2: Touch.Input
We have added plenty of new stuff for our puzzle game 🙂 and we are really close to release official demo version, but not yet, just not yet… Release notes of Slazin Counters 2.1v: – Created new Main Menu system with … Continue reading Counters v2.1: More juice
Hello 🙂 Do you remember that we mentioned before about start of lessons learned from Counters puzzle game project ? It’s not even all. In cooperate with Mobica company which has started the mentoring program with few software areas, we would like to share … Continue reading Lessons learned #1: Unity Engine Methods!
Work in progress … Continue reading New Main Menu for Counters!
Christmas, Christmas and after it… so fully energized to continue our work with Counters application we are starting production again! That means, the Players may expect a lot of good changes very soon! We are going to add new modes like … Continue reading Counters 2.0.3v and announce of session about lessons learned
Should we add more game modes for Android ? or create puzzle mode for iOS now? That is the current question! Continue reading More for Android or puzzle for iOS ?
Last 2 weeks brought so much work that we could not align posts to current game updates 🙂 That means a lot of changes and we would like to introduce the Premiere Build – Counters 2.0.2v Changes from 1.4 to 2.0.2: … Continue reading Counters Premiere 2.0.2v
Christmas are near! so we would like to reward all Beta Players with unique achievement which is worth over 100 Google Play points! Do you think that’s all ? Of course not! Check the release notes below: Counters version 1.4 release … Continue reading Counters 1.4v: Christmas Edition
We are back with new Counters version – its 1.3, with Google Play service included! no less, much more means that from now Players have access to Google’s Leaderboards. Counters version 1.3 release notes: – Fixed Immersive mode, – Extend application by fully … Continue reading Counters 1.3v: Google Play service
Counters version 1.2 release notes: – Added Exit Panel under Android native “back” button, – Added Pause Panel under Android native “back” button during gameplay, – Fixed text in Help files, – Fixed blue text in Help Files in case of better visibility, … Continue reading Counters 1.2v: Android requirements
Ok, so we implemented few things from our TO:DO list which is also updated right now. Check this release notes and update your Counters in case of receive another, better build: Counters version 1.1 release notes: – Removed unnecessary permissions, – Reduced weight … Continue reading Counters 1.1v: First revision
Hey! So how is your personal record in Counters ? we will update our own results soon, but you should know that we are good in those “bricks”, if you know what we mean… In meanwhile have a look at our TO:DO list … Continue reading Open Beta TO:DO list
As we promised we have some rewards for active beta players. In next week we will publish TO:DO list where you can find things which we will gonna implement and add into build. In meanwhile of playing you can also think what … Continue reading Android Beta is open for real!
We are only few hours before premiere! In meanwhile of waiting you can check this HelpBook, which could be helpful very soon… Continue reading One..Two..Play! – The HelpBook
We are waiting as well … 30.09.2015 Let’s work together, from 30.09 everyone with Andoird has a chance to be involved in viedo games industry from backstage site! In meanwhile have a good weekend and recharge your powers to save … Continue reading Hmmm…..Maybe ?
Hey! We jumped one step forward in our indie game development journey and we managed to create a dev blog. We will post here a huge part of informations about creating applications on real games examples. If you are somehow … Continue reading Opening of the backstage