🎌 SlazinStudio at Animatsuri 2016 – Showcasing Woolmania Prototype

After successful presentation at Pixel Heaven 2016, SlazinStudio had the opportunity to present Woolmania Prototype, at Animatsuri 2016 in Warsaw! This vibrant festival of Japanese pop culture provided an excellent platform to connect with fellow enthusiasts and showcase our work. … Continue reading 🎌 SlazinStudio at Animatsuri 2016 – Showcasing Woolmania Prototype

🛠️ Woolmania Prototype v0.6: New Main Menu & Final Gameplay Preview Before Game Expos!

I’m excited to unveil the latest update to Counters: a completely redesigned main menu system! This new interface offers a more intuitive and streamlined navigation experience 🔥 To showcase these enhancements, I’ve prepared a gameplay video highlighting the new menu … Continue reading 🛠️ Woolmania Prototype v0.6: New Main Menu & Final Gameplay Preview Before Game Expos!

🛠️ Woolmania Prototype Update v0.3: Adding Leaderboards

I’m excited to announce a significant enhancement to Counters: integration with Google Play Games Services! 🏆 Compete with Google Play Leaderboards: With this update, Counters now features Google Play Leaderboards, allowing you to: This integration enhances the competitive aspect of … Continue reading 🛠️ Woolmania Prototype Update v0.3: Adding Leaderboards

🛠️ Woolmania Prototype Update v0.2 – First Release Notes & Community Feedback

Hello everyone,​ I’m thrilled to share the first official update for Counters! Your feedback during the open beta has been invaluable, and this update aims to enhance your gaming experience based on your suggestions. 🎯 What’s New in v0.2? 🪲 … Continue reading 🛠️ Woolmania Prototype Update v0.2 – First Release Notes & Community Feedback

🧠 Understanding OOP & MVC in Unity

Embarking on your game development journey with Unity? Grasping foundational programming concepts like Object-Oriented Programming (OOP) and the Model-View-Controller (MVC) design pattern can significantly enhance your development process❗ 🧱 What is Object-Oriented Programming (OOP)? Object-Oriented Programming is a paradigm that structures software design around objects—entities that encapsulate data and behaviors. This approach promotes code reusability, scalability, and maintainability. Core Principles of OOP: In Unity, OOP is utilized through C# scripting, where you define classes for game objects, behaviors, and systems. In my case, the current project structure looks like this: 🧭 Introducing the Model-View-Controller (MVC) Pattern: MVC is a software … Continue reading 🧠 Understanding OOP & MVC in Unity

Project: Woolmania – First Game Prototype

Game Explanation: We have decided to create kind of uncommon mechanic for the puzzle game. “Counters”, as that was the name of the first prototype of Woolmania, had some simple counting system where the Players have to properly count and sum up the values from falling cubes. On each game level there is a counter displayed as value, i.e. 11. Players have to achieve this counter with no time limit, but also with no mistake to pass the current game level. Cubes can fall out of the screen with no penalty. Each Player can solve puzzles in own way and … Continue reading Project: Woolmania – First Game Prototype